Thursday, March 10, 2016

how to start on a good compression concept

if you take 0 and 1 and 1 and do this as follows:
0 1
1 0 <-- switch numbers simply
you get a good idea about how to possibly move around in a type of way in which binary numbers can be simply tangible.
here is somthing else:

01011010 <-- 8 bits for one character i.e. 'a'
01011010
10100101
01
1
0 <-- then you get a number without any bits now think about this:

101
010
101
010
101
010
101
010

the way about this comes to be difficult surrounding the way data can be compressed with binary orders

01010101
1
01 <-- take 0 and move it to the 8th place and you get

1 <-- take the first place and you get
0 <8th place> <transistion 1> [first place transition ghf or three dry nature high order number moxive array]
here we can place 2 binary numbers in 1 place with one whole character with 8 possibilities in a notion formal where the complex in the notion to 'bath' the character with another simple way to make it binary in a ema qual

if you take ema and 2 binary numbers you can wrap 3 ways to characterize how they are 3 streams in one number

e = 0 binary assumer
m = character high order bit entropy ema field
a = high order character stream compression result

a = 1 where m is a where 2 binary numbers assume a transistion
m = 0 where a is 1 character where 1 binary number assumes a field of 8 possible tranistions in a stream compression assumption
e = 2 1 a m 01 e-(minus the transition) where a character is dry in a field of compression possibleSZ where 1 number is a in a square assumption

if e in field of a and m is depth then 0 and 1 are depth field possible moxive character drain compression
in a depth, a is the square of m where e isnt likely to be the depth of a character but the term of a f where particularly fast in a type of way is how a number moves slowly in relation to how fast a depth is slowing down on the other side of a line assumption hyperbole called a qual field

for instance, 1 has two sides and zero can assume 1 flat depth where two sides are triangles where 0(zero) can dry the sides and 1 can push the sides in a term where charactervily the way about to push can be orderd in empti shifts or dry assumes dry always in empti triangles.

allow me to take a break....

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